Monday, June 1, 2015

Ekko's Build , Counters & Counter Tips

Hello everyone my name is NeoN iTzZi (EUNE) and today im showing you my build guide for
     Ekko - Mid

Summoner Spells

Flash
Ignite

Flash & ignite are good summoner spells on Ekko while playing mid lane.





 Runes : 




: Mark of Magic Penetration 9x




: Quint of Ability Power 3x



: Glyph of Magic Resist 9x






 : Seal of Health 9x







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    Masteries :




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  Build : 


Best Starting items :    
Doran's Ring 
2x Health Potion
Warding Totem







Core items :

Sorcerer's Shoes
(Homeguard)
Luden's Echo
Abyssal Scepter








Offensive items :

Rabadon's Deathcap
Morellonomicon 
 
Lich Bane
Void Staff

Defensive items ;


    




       Ekko Counters (Top/Mid)



Ekko Counter Tips : 

1- Don't try to fight him if you are below 30% hp, he will most likely kill you instantly !

2- Stay away from his after image at all costs the radius of the aoe ult is pretty big !

3- Ekko has huge amounts of damage! If his ult is up and you are both on low health dont try to fight him becasue he will heal a huge amount of his health !

4- Try to dodge his Q and W so you wont get slowed (Q) or stunned  2.25 seconds.(W) !

5- His W can stun  if you stay in range , if Ekko stays in his W range he will gain a shield for 2 seconds ! So be careful when 1VS1 Ekko !


















Sunday, May 31, 2015

EKKO : THE BOY WHO SHATTERED TIME

League Of Legends just released the new champion called Ekko .


Ekko's short lore entry: 
"A prodigy from the rough streets of Zaun, Ekko manipulates time to spin any situation to his advantage. Using his own invention, the Zero-Drive, he explores the branching possibilities of reality. As well as experimenting with multi-dimensional probability, Ekko spends his days running wild with the other lost children of Zaun. Though he revels in this freedom, when there's a threat to his friends, he'll endure anything to defend them. To the unknowing observer, Ekko accomplishes the impossible with ease, time and time again."


Stats:
-Movement Speed: 345
-Attack Range: 125
-Attack Speed: .644
-Attack Speed Growth : 3
-Base Damage: 59
-Damage Growth : 3
-Base Armor: 27
-Armor Growth : 3
-Base HP: 580
-HP Growth: 80
-Base Mana: 280
-Mana Per Level: 40
-Base Magic Resist: 32
-Magic Resist Growth 1.25
-Base HP Regen Per Second: 1.8
-HP Regen Per Second Growth: 0.18
-Base Mana Regen Per Second: 1.2
-Mana Regen Per Second Growth : 0.16








Z-Drive Resonance (Passive)
Every third attack, or damaging spell on the same target, deals 15 + 12 per level (.7 AP) bonus magic damage and slows it by 40/50/60/70/80% [at levels 1/6/11/16/18] for 2/2.5/3 seconds [at level 1/6/11] (cannot be triggered on the same target more than once every 3 seconds).
If the target is a champion, Ekko gains the speed for himself. 
Timewinder (Q):
60/70/80/90/100 Mana 
11/10/9/8/7 sec Cooldown 
Ekko throws a device that deals 60/75/90/105/120  (+0.2 AP) magic damage to enemies it passes through. It expands into a slowing field on the first champion hit, slowing everything inside by 32/39/46/53/60%. It then returns to him after a delay, dealing 60/85/110/135/160 (+0.6 AP) magic damage to all targets hit upon return.

Parallel Convergence (W):
30/40/50/60/70 Mana
22/20/18/16/14 sec Cooldown 
Passive:Ekko's basic attacks deal bonus magic damage to enemies under 30% health equal to 5% (+1% per 55 AP) of their missing health (max 150 damage vs. minions and monsters).*
Active:After a 3 second delay, Ekko creates a short-lived chronosphere at the target location that slows enemies who enter by 40%. If Ekko enters the sphere, he will detonate it, gaining a shield that absorbs up to 150/195/240/285/330(+.8 AP) damage for 2 seconds. Enemies caught inside are stunned for 2.25 seconds.
Phase Dive (E):
40/50/60/70/80 Mana 
15/13/11/9/7 sec Cooldown 
 Ekko dashes a short distance in the targeted direction. His next attack will deal 50/80/110/140/170 (+0.2 AP) bonus magic damage and teleport him to his target.
 Chronobreak (R):
No Cost 
110/90/70 sec Cooldown 
Makes Ekko invulnerable and untargetable, and teleports him back to wherever he was 4 seconds ago. Ekko heals himself for 100/150/200 + 20/25/30% (+1% per 30 AP) of the damage taken over the last 4 seconds, and deals 200/350/500 (+1.3 AP) magic damage to all nearby enemies on arrival.


Release SKIN : Sandstorm Ekko 975RP